Thursday, July 22, 2010

Research Journal: Invention Work

Annotated Bibliography Entry 2

Chin-Sheng, Wan, and Chiou Wen-Bin. "Psychological Motives and Online Games Addiction: A Test of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents." CyberPsychology & Behavior 9.3 (2006): 317-323. Web. 22 Jul 2010. http://researcher.nsc.gov.tw/public/wbchiou/Data/98291414271.pdf

Summary
This article is a very detailed, technical article concerning two studies involving groups of Tiwanese adolesence and their interaction with online games. The studies compare results between online gaming addicts, and non-addicts and tries to find the motives of unconscious players.

Reflection
This is a great article that contains statistics, and information from studies conducted, however it is very hard to interpret, and understand. It is very technical, and it is written for an audience that is suppose to know the technical jargon, and methods used. This article will be as useful as my ability to interpret it, and write about the information it contains.


Annotated Bibliography Entry 3
Sang-Hun, Choe. "In South Korea, Parents' Internet Game-Playing Cost Baby's Life." New York Times (May 2010): n. pag. Web. 22 Jul 2010. http://find.galegroup.com.dbprox.slcc.edu/ovrc/retrieve.do?contentSet=IAC-Documents&resultListType=RESULT_LIST&qrySerId=Locale%28en%2CUS%2C%29%3AFQE%3D%28sn%2CNone%2C9%290362-4331%3AAnd%3AFQE%3D%28ti%2CNone%2C64%29In+South+Korea%2C+Parents%27+Internet+Game-Playing+Cost+Baby%27s+Life.%3AAnd%3AFQE%3D%28da%2CNone%2C10%292010%2F05%2F29%24&sgHitCountType=None&inPS=true&sort=DateDescend&searchType=AdvancedSearchForm&tabID=T004&prodId=OVRC&searchId=R2¤tPosition=1&userGroupName=slcc&docId=A227628028&docType=IAC

Summary
This is a news article that tells a tragic incident of extreme neglect where a child died because her parents were so involved in raising an virtual child they forgot to care for their real life daughter.

Reflection
This is a powerful article, that illustrates the dangers of online gaming addiction at its most extreme. There is a sad irony involved that shows how illogical the addiction can be, and at what lengths the loved ones of addicts suffer because of the addiction. It also shows the contrast between different addictions, like drugs. I will definitely be using this information to help emphasize my argument.


Report Paper Invention Work


My working thesis is:

Is online gaming designed to be addictive by the very companies who make design them?

1. What is my topic exactly?
Online gaming addiction.

2. What points do I want to make about my topic?
What is online gaming addiction, how serious is it, how it compares to other addictions, and are the games designed to be addictive.

3. What exactly is my purpose in this project?
To inform through analysis.

Research Paper Outline

Introduction

Why would gaming companies make their games have addictive properties
-Revenue statistics
-Mechanics of gaming, keeping gamers interested

Why is online gaming addiction serious
-Symptoms of the addiction
-Effects of the addiction of the addicts, and loved ones

Behavioral Psychology
-Skinner box, and the attributes
-Humanistic needs, and how games provide them

Conclusion

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